|

By Lee Siew Fai
You
too can Teach! V
Marking a Game using the
Seven Keystones!
The key to the "codes" used are at the bottom after the game annotation.
The “+” sign is silent while
the “-” sign shows that the Keystones has not been followed. An
“=” sign means an indirect or equivalent compliance has been
pursued. A small letter “o” is always used to describe the
opponent’s move. In “psychological warfare” with the opponent
over the sixty-four squares, the opponent is never given a capital
“O”.
[The marking or teaching codes are shown in
brackets beside every move. If you like to know more about this method
of teaching/marking games, please write us at geodat@yahoo.com-
Collin]
| White:
Aaron Yee
( 2337) |
Black: Deon
Moh (2205) |
| 1.d4 (1st B) |
Nf6
(2nd B, 1st B)
|
|
2.c4 (1st B)
|
g6
(=5th B) |
| 3.Nc3 (2nd B, 1st
B) |
Bg7 (2nd B, =1st B) |
| 4.e4 (1st B) |
d6
(=1st B) |
| 5.Nf3 (1st B, 2nd
B) |
0-0 (3rd B, 2nd B) |
| 6.Be2 (2nd B) |
e5
(1st B) |
| 7.0-0 (3rd B, 2nd
B) |
Nc6 (2nd B, 1st B) |
| 8.d5 (-1st B) |
Ne7 (5th B, 1st B) |
| 9. Ne1 (-5th B,4th
B, -0E,4th A[Be3, c5/Nd2]) |
Nd7 (5th B, 1st
B) |
| 10.Be3 (2nd B, 1st
B) |
f5 (3rd A) |
| 11.f3 (=1st B) |
f4
(3rd A) |
| 12.Bf2 (5th B) |
g5
(3rd A) |
| 13.Rc1 (5th B, -4th
B, 0E) |
Ng6 (5th
B) |
| 14.c5 (3rd A) |
Nf6
(5th B, 2nd B) |
| 15.cxd6 (-4th B) |
cxd6 (0th Mi) |
| 16.Nb5 (-3rd A) |
g4 (3rd A, 1st C) |
| 17.Nc7 (-3rd A) |
g3 (3rd A, 1st C) |
| 18.Nxa8 (-3rd A) |
Nh5 (3rd A, 1st C) |
| 19.Kh1 (-3rd B) |
gxf2 (2nd C) |
| 20.Rxf2 (-4th B) |
Ng3+ (3rd
C) |
| 21.Kg1 (-4th B) |
Qh4 (3rd
C) |
| 22.Nc7 (-4th B) |
Ne7 (3rd
C) |
| 23.Ne6 (-4th B) |
Rf6 (3rd
C) |
| 24.Qa4 (-4th B) |
Qxh2+ (3rd
C) |
|
White resigns |
|
First
Keystone: 5Bs
The
Basic 5Bs
1st
Basic: Control the Center
2nd
Basic: Develop the Pieces
3rd
Basic: Putting the King into Safety
4th
Basic: Gaining Tempo
5th
Basic: Controlling open Files
Second
Keystone: 4As
The
Ruthless 4As
1st
A (Accurate)
2nd
A (Affirm)
3rd
A (Aggressive)
4th
A (Altering)
Third
Keystone: Mi
The
Mi Buffet
M
for Majority K side/Q side Pawns
I
for Isolated Queen Pawn
Fourth
Keystone: 3Cs
The
Decisive 3Cs
1st
C (Combinations)
2nd
C (Compensations)
3rd
C (Continuations)
Fifth
Keystone: 2Rs
The
Intriguing 2Rs
1st
R (Read the Game)
2nd
R (Recognise the Position)
Sixth
Keystone: 1P
The
Overlooked 1P
This
single P encourages
Prior Preparations
The
PMR of Competitive Chess Preparations
Physical
Conditioning (A good physical condition is necessary to support
a good mental state for competitive chess. Exercise, Nutrition
and Rest)
Mental
Conditioning (Inner Motivation and Determination)
Repertoires
Preparedness
Seventh
Keystone:
ZERO E
The
Inconsolable E
Zap
the opponents with Zest
Evaluate
the opponent's mind
Reclaiming
Lost Advantages
Organise
to Strive and Thrive
E
stands for Equalizing Tactics and Strategy (Equalising
moves)
Aaron - Deon
|